Progress is steadily being made Though I fallen a bit behind my schedule for when I wanted to get my retopology going This Is because I started working on the Environment that the character will be standing in Optimization Below is the ground plane which is fit for purpose, However it can be optimized currently sitting at 1 millions polys which is unnecessary considering I want the high detail close to the camera and not at the edges, My plan was to to use Zremesher in Zbrush masking out the area I want to keep and then having the rest of the model be remeshed. Unfortunately it turns out Zremeshing has to remesh the entire subtool, Next I tried dynamesh again masking out the area I wanted to keep and again I was thwarted by dynamesh inability to use masks. After mentioning what is was I was attempting to do my tutor reminded me of sculptris pro and its levels of details which ended up being perfect for what I wanted to do. In my defence I was trying to do something I had d...