Support by Alexis Rives - Third Week Of 2021

Progress is steadily being made Though I fallen a bit behind my schedule for when I wanted to get my retopology going This Is because I started working on the Environment that the character will be standing in
 





Optimization

Below is the ground plane which is fit for purpose, However it can be optimized currently sitting at 1 millions polys which is unnecessary considering I want the high detail close to the camera and not at the edges, My plan was to to use Zremesher in Zbrush masking out the area I want to keep and then having the rest of the model be remeshed. Unfortunately it turns out Zremeshing has to remesh the entire subtool, Next I tried dynamesh again masking out the area I wanted to keep and again I was thwarted by dynamesh inability to use masks. After mentioning what is was I was attempting to do my tutor reminded me of sculptris pro and its levels of details which ended up being perfect for what I wanted to do.
 

In my defence I was trying to do something I had done before (reducing detail in only part of the mesh) after a off handed discussion later did we remember that what I had probably done previously was use decimation master. Here below is me testing decimation master and achieveing what I was attempting with Zremesher and Dynamesh, Next time I will be spoiled for choice when I was to achieve this :)



Below here is what I was left with, Lots of detail in the cameras path and a much lower resolution everywhere else, The final will be a turn table however my priority is the recreating the Illustration as a "hero shot"  




My Tree technique



Trees where made Using Bridge with Smooth path + Curve its very simple all you need is to place a loop of geo where you want the branch to extend to then afterwards select edges and bridge. It creates a curve who's CV's that you can manipulate to give the tree some character. 





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