Support By Alexis Rives - Rendering and Compositing

 AOVS


These are the AOV's I'm using for my final render, The direct and Indirect of both the diffuse and the specular channels are both chosen because they give me a lot of flexibility when it comes to my compositing.


I created an override set so that I didn't have to change these same settings individually for each piece of geo, this is something we did for our team production and really speeds up the process, I added in auto bump as well and what that does it any detail thats too small for the displacement to do goes in as a bump map instead which gives crisp details.



For Compositing I'm going to add chromatic aberration and Filmic grain over the top of the image and  then also adjust the Vibrancy and do a quick curves adjustment to add contrast and pull the greens out a bit more.


There Grain I'll be adding, Just doing a multiply and lowering the opacity should do the trick and add some texture to my white background 


For Chromatic Aberration its quite a simple effect to achieve Duplicate your layer so that there are 4 of your render then only use 1 colour channel for three of them so you should end up with R G B then all you have to so is take two of the channels and move them 1 pixel in opposite directions. The effect happens naturally in cameras but the effect is stronger on the edges of the lens so to simulate that I have masked the Chromatic aberration radially. 

Beauty Pass


Final Image





Comments