Support By Alexis Rives - Remaking my Displacement maps

 I wanted to export out my displacement maps out of Zbrush for use in Maya but Unfortunately I did not realize that when you merge subtools there is a box you need to check to make sure your UV's stay intact, I thought I was being a studious young lad by organizing / condensing all my subtools into 5 subtools but turns out I was just being dumb.


Armed with my new knowledge I sat back down and re did my highpoly mesh and I am a lot happier with how the New high frequency details came out 


Next step was exporting them out following the tutorial by flipped normals https://www.youtube.com/watch?v=-ThBTEc8L_M 

Which is 'ZBrush to Arnold for Maya - 32 Bit Displacement UDIM Tutorial' I followed along and Encountered an issue where I wasn't merging my maps properly, So I opened up a Image editor program a merged them myself, a bit tedious as there was like 20 maps to merge.


But now its on to rendering this beauty :)






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